- Version 0.70
- Download 1558
- File Size 21.19 MB
- File Count 20
- Create Date 24. July 2024
- Last Updated 24. July 2024
A fork of the popular GLQuake descendant QuakeSpasm with a focus on high performance instead of maximum compatibility, with a few extra features sprinkled on top.
Features:
- ability to play the 2021 release content with zero setup: if you have Quake on Steam, you can unzip the latest Ironwail release in any folder (that doesn't already contain a valid Quake installation) and simply run the executable to play the game, including any add-ons you have already downloaded
- new Mods menu, for quick access to any add-ons you've already installed
- ability to change weapon key bindings using the UI, not just the console
- ability to use the mouse to control the UI
- alternative HUD styles based on the Q64 layout (classic one is still available, of course)
- real-time palettization (with optional dithering) for a more authentic look
- classic underwater warp effect
- more options exposed in the UI, most of them taking effect instantly (no vid_restart needed)
- support for lightmapped liquid surfaces
- lightstyle interpolation (e.g. smoothly pulsating lighting in ad_tears)
- reduced heap usage (e.g. you can play tershib/shib1_drake and peril/tavistock without using -heapsize on the command line)
- reduced loading time for jumbo maps
- slightly higher color/depth buffer precision to avoid banding/z-fighting artifacts
- a more precise
hackwork-around for the z-fighting issues present in the original levels - capped framerate when no map is loaded
- ability to run the game from a folder containing Unicode characters
System requirements:
Minimum GPU | Recommended GPU | |
---|---|---|
NVIDIA | GeForce GT 420 ("Fermi" 2010) | GeForce GT 630 or newer ("Kepler" 2012) |
AMD | Radeon HD 5450 ("TeraScale 2" 2009) | Radeon HD 7700 series or newer ("GCN" 2012) |
Intel | HD Graphics 4200 ("Haswell" 2012) | HD Graphics 620 ("Kaby Lake" 2016) or newer |
Notes:
- These requirements might not be 100% accurate since they are based solely on reported OpenGL capabilities. There could still be unforeseen compatibility issues.
- Mac OS is not supported at this time due to the use of OpenGL 4.3 (for compute shaders), since Apple has deprecated OpenGL after version 4.1.
File | Action |
---|---|
Ironwail v0.7.0 (win32) | Download |
Ironwail v0.7.0 (win64) | Download |
Ironwail v0.6.0 (win32) | Download |
Ironwail v0.6.0 (win64) | Download |
Ironwail v0.50 (win32) | Download |
Ironwail v0.50 (win64) | Download |
Ironwail v0.4.0 (win32) | Download |
Ironwail v0.4.0 (win64) | Download |
Ironwail v0.3.0 (win32) | Download |
Ironwail v0.3.0 (win64) | Download |
Ironwail v0.7.0 (Source) | Download |
Ironwail v0.7.0 (Source) | Download |
Ironwail v0.6.0 (Source) | Download |
Ironwail v0.6.0 (Source) | Download |
Ironwail v0.5.0 (Source) | Download |
Ironwail v0.5.0 (Source) | Download |
Ironwail v0.4.0 (Source) | Download |
Ironwail v0.4.0 (Source) | Download |
Ironwail v0.3.0 (Source) | Download |
Ironwail v0.3.0 (Source) | Download |